The game music isn’t bad. It features swing music which fits in well with 1937 era of the game.
As for the sound FX they’re pretty generic but they work well.
Game play:
You have the option of playing the game as a Single player VS computer, Multiplayer over the internet and LAN and finally you can battle through the campaigns in 15 missions across 14 distinct islands.
The interface in the animal combination screen is very intuitive and easy to navigate.
Here you can mix and match which torso, limbs, and head to use in the creature you are creating, effectively changing the creature’s attributes. Your design of the creature is critical to how effective it will be in combat.
At the start of each level you create units to gather resources, as you do in every other strategy game. One objective you need to have is to find new creatures and gather their genetic make-up by shooting them with a tranquilizer gun. This will allow you to create more powerful hybrid creatures.
Units seem to have a hard time prioritizing things. In the middle of an enemy base, you might find your units destroying a particular structure while your units are being attacked.
They don’t seem recognize immediate threats and never fall back or fight back unless you tell them to, which means you can’t leave them alone to there own devices.
The creature design is the key feature of this game that makes it unique and interesting, though the actual game play is more like a typical stock real-time strategy game.
Overall, the game plays well but Impossible Creatures isn’t going to win awards for innovative game play.
Rating:
Game play 3
Graphics 4
Sound 4
Replay value 3